catskulls.place
 

paranormal research society

a devlog, kind of

 
"Who told you to get such a useless college degree!? Neck-deep in student loans and looking for a job, Conrad Coldwood gets a call from his sister—she's had an occupational accident and is in dire need of a substitute. With no choice but to accept the offer, he gets roped into working for the Paranormal Research Society!
It's time to clock in and help research the local paranormal phenomena to figure out what's getting all those ghosts to start acting up all of a sudden! You'll have to deal with your less-than-lovely coworkers, and it looks like your boss is making you pay for your own equipment, but it can't be that bad, right? Right!?"
 

welcome to the devlog for paranormal research society, a first-person shooter about a shady part-time job where you exterminate ghosts and navigate working for your crazy boss. there's also something about like, you know, doing paranormal research

i'd like to write something a bit more insightful about the game, but i have no idea what information is actually relevant. as a result, i'm going to tell you that the game is being developed in godot and by a complete greenhorn who is also a full-time student, which is reflected in the progress rate of the game! feel free to browse through my logs and take a look at how things are going. or rather, aren't going.

looking for older logs? want to hear all the nasty details of this mess for, um.. some reason? check here for the log archive!

   

on your left, you can find my latest devlog entries and check in on how this little brainchild is doing. below, you can see my github activity to spy on whether i've been making any progress.

catskulls' github activity chart

damn it... this isn't looking great...